Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
V-Ray Rendering in Rhino 4
Location- HHN 308
Date + Time- 2010.04.03, 12:00-3:00pm
Requirements- Participants are required to bring a laptop with the following software installed:
Rhino 4.0 (SR7) & V-Ray for Rhino Plug-In (v.01.05.29), Photoshop CS3, Illustrator CS3
Description- The workshop will serve as an introduction to rendering with the V-Ray rendering plug-in for Rhino 4. Participants will be introduced to the concepts and techniques required to effectively set up, develop, and successfully render geometry in Rhino 4. Topics covered will include modeling, lighting, configuring options/settings, and post processing. Emphasis will be placed on developing quick, reliable results while rendering with V-Ray in Rhino 4.
Workshop Outline:
User Interface, Navigation
-loading plug-in
-accessing the V-Ray toolbar
-Material Editor
-Settings
-V-Ray Frame Buffer (VFB)
Lighting
-Basic Lighting Concepts: Direct and Indirect Lighting (Global Illumination or GI)
-Types of Light Objects in Rhino and how to add them to a scene
-Adjusting Light Properties and Physical Camera Properties
Materials
-Understanding the Material Editor
-Adjusting Color and Transparency
-Adding /adjusting reflectivity
Rendering Settings
-Overview, speed versus quality
-Settings, Output, Gamma Correction, and VFB channels
-Primary Rendering Engine: Irradiance Mapping, important settings and guidelines
-Secondary Rendering Engine: Light Cache, important settings and guidelines
-Saving Images and Channels
Post Processing
-Adjusting rendered images in Photoshop, Color Correction
-Overlaying vector drawings from Rhino on top of a rendered image using Illustrator.



























