
Title- Basic lighting & work-flow in Maxwell render
Conductor- Richard Sarrach
Description- Workshop will cover work-flow and basic rendering in Maxwell. Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.
Location- HHN 308 (TBD)
Date + Time- 2009.11.09 (6:30-9:30pm) Requirements- Participants are required to bring a laptop with the following software installed:
Maxwell Render V1.7 >>> TRIAL
Workshop Base Files >>> df workshop maxwell v001
Credits: Mihai Iliuta


























