<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>digital futures &#187; modeling</title>
	<atom:link href="http://www.digitalfutures.info/category/analysis/modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalfutures.info</link>
	<description>digital futures</description>
	<lastBuildDate>Sat, 24 Apr 2010 14:06:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>VRay for Rhino Workshop, 2010.04.03</title>
		<link>http://www.digitalfutures.info/1/vray-for-rhino-workshop /</link>
		<comments>http://www.digitalfutures.info/1/vray-for-rhino-workshop /#comments</comments>
		<pubDate>Wed, 31 Mar 2010 01:22:25 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=1117</guid>
		<description><![CDATA[
Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
 
V-Ray Rendering ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/03/VrayWorkshopImage_small.jpg"><img class="aligncenter size-full wp-image-1119" title="VrayWorkshopImage_small" src="http://www.digitalfutures.info/wp-content/uploads/2010/03/VrayWorkshopImage_small.jpg" alt="VrayWorkshopImage_small" width="800" height="800" /></a></p>
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>V-Ray Rendering in Rhino 4</strong></p>
<p><strong>Location-</strong> HHN 308</p>
<p><strong>Date + Time- </strong>2010.04.03, 12:00-3:00pm</p>
<p><strong>Requirements- </strong>Participants are required to bring a laptop with the following software installed:</p>
<p><strong><em>Rhino 4.0 (SR7) </em>&amp;<em> V-Ray for Rhino Plug-In (v.</em>01.05.29), Photoshop CS3, Illustrator CS3</strong></p>
<p><strong> </strong></p>
<p><strong>Description- </strong>The workshop will serve as an introduction to rendering with the V-Ray rendering plug-in for Rhino 4.  Participants will be introduced to the concepts and techniques required to effectively set up, develop, and successfully render geometry in Rhino 4.  Topics covered will include modeling, lighting, configuring options/settings, and post processing.  Emphasis will be placed on developing quick, reliable results while rendering with V-Ray in Rhino 4.</p>
<p><strong>Workshop Outline:</strong></p>
<p><strong>User Interface, Navigation</strong></p>
<p>-loading plug-in</p>
<p>-accessing the V-Ray toolbar</p>
<p>-Material Editor</p>
<p>-Settings</p>
<p>-V-Ray Frame Buffer (VFB)</p>
<p><strong>Lighting</strong></p>
<p>-Basic Lighting Concepts: Direct and Indirect Lighting (Global Illumination or GI)</p>
<p>-Types of Light Objects in Rhino and how to add them to a scene</p>
<p>-Adjusting Light Properties and Physical Camera Properties</p>
<p><strong>Materials</strong></p>
<p>-Understanding the Material Editor</p>
<p>-Adjusting Color and Transparency</p>
<p>-Adding /adjusting reflectivity</p>
<p><strong>Rendering Settings</strong></p>
<p>-Overview, speed versus quality</p>
<p>-Settings, Output, Gamma Correction, and VFB channels</p>
<p>-Primary Rendering Engine: Irradiance Mapping, important settings and guidelines</p>
<p>-Secondary Rendering Engine: Light Cache, important settings and guidelines</p>
<p>-Saving Images and Channels</p>
<p><strong>Post Processing</strong></p>
<p>-Adjusting rendered images in Photoshop, Color Correction</p>
<p>-Overlaying vector drawings from Rhino on top of a rendered image using Illustrator.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalfutures.info/1/vray-for-rhino-workshop /feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rhino Workshop Level 2</title>
		<link>http://www.digitalfutures.info/1/rhino-workshop-level-2 /</link>
		<comments>http://www.digitalfutures.info/1/rhino-workshop-level-2 /#comments</comments>
		<pubDate>Tue, 16 Feb 2010 03:07:34 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[McNeel & Associates]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=844</guid>
		<description><![CDATA[
Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
 
Rhino Workshop ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.digitalfutures.info/wp-content/uploads/2010/02/Rhino-boot-campV1a2.jpg"><img class="size-full wp-image-850 aligncenter" title="Rhino-boot-campV1a2" src="http://www.digitalfutures.info/wp-content/uploads/2010/02/Rhino-boot-campV1a2.jpg" alt="Rhino-boot-campV1a2" width="551" height="318" /></a></p>
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>Rhino Workshop Level II</strong></p>
<p><strong>Location-</strong> HHS 416</p>
<p><strong>Date + Time- </strong>2010.02.17, 7-10pm</p>
<p><strong>Requirements- </strong>Participants are required to bring a laptop with <em>Rhino 4.0 (SR7) </em>installed and an extension cord.</p>
<p><strong>Description- </strong>This workshop will serve as an intermediate lesson in developing surfaces in Rhino 4.  Participants will be exposed to differing approaches to generating surfaces with a focus on the particulars of continuity and curvature.  Topics covered will include lofting, sweeping, patching, creasing, and blending with in-depth tutorials on digital topography creation/manipulation and generating layouts for a laser cut site model.  Emphasis will be placed on creating a procedural understanding of generating and managing surfaces and polysurfaces in Rhino.</p>
<p><strong>Workshop Outline:</strong></p>
<p><strong>Curves and Curvature</strong></p>
<p>-quantifying continuity: Positional, Tangent, Curvature</p>
<p>-strategies to blend curves and surfaces</p>
<p>-analyzing curvature in 2d, 3d</p>
<p>-Workshop Tutorial 1: <em>Periodic Table of Form,</em></p>
<p><em>adapted from article by Gray Holland of Alchemy Labs</em></p>
<p><strong>Generating Site Topography</strong></p>
<p>-Importing/Tracing a site drawing</p>
<p>-Extracting Loft Curves to generate Surface</p>
<p>-Generate the surface, resolving issues/inconsistencies</p>
<p>-Adding Detail: Roads, Existing Buildings, Landscape Elements</p>
<p>-Workshop Tutorial #2: <em>Creating the digital site model</em></p>
<p><strong>Generating Content from a Digital Site Model</strong></p>
<p>-Generating a site drawing, the contour command</p>
<p>-Creating a laser file for a site model.</p>
<p>-Workshop Tutorial #3: <em>Creating Site drawings and laser files from a digital site model</em></p>
<p><strong><em>Workshop Files: </em></strong></p>
<p>Download: <a href="http://www.box.net/shared/nu45g2unut">Rhino Workshop Level 2 files.zip</a></p>
<p><em><br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalfutures.info/1/rhino-workshop-level-2 /feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rhino Workshop Level 1</title>
		<link>http://www.digitalfutures.info/1/823 /</link>
		<comments>http://www.digitalfutures.info/1/823 /#comments</comments>
		<pubDate>Tue, 02 Feb 2010 06:52:02 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=823</guid>
		<description><![CDATA[Description- The workshop will serve as an introduction to Rhino 4.  ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.digitalfutures.info/wp-content/uploads/2010/02/Rhino-boot-campV1a.jpg"><img class="size-full wp-image-822 aligncenter" title="Rhino-boot-campV1a" src="http://www.digitalfutures.info/wp-content/uploads/2010/02/Rhino-boot-campV1a.jpg" alt="Rhino-boot-campV1a" width="600" height="347" /></a></p>
<p style="text-align: center;">
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>Rhino Workshop Level I</strong></p>
<p><strong>Location-</strong> HHN 308</p>
<p><strong>Date + Time- </strong>2010.02.04, 7-10pm</p>
<p><strong>Requirements- </strong>Participants are required to bring a laptop with <em>Rhino 4.0 (SR7) </em>installed: <a href="http://download.rhino3d.com/eval/?p=25">download demo </a></p>
<p><strong>Description- </strong>The workshop will serve as an introduction to Rhino 4.  Participants will be introduced to the most elementary concepts and techniques needed to develop drawings and models in Rhino 4.  Topics covered will include interface, navigation, settings and configurations, 2d/3d curve geometry, surfaces, and solids.  Emphasis will be placed on creating a procedural understanding of the methods of generating content in Rhino 4.</p>
<p><strong>Workshop Outline:</strong></p>
<p><strong>User Interface, Navigation, Settings, Standards</strong></p>
<p>-interface</p>
<p>-mouse navigation/hotkeys</p>
<p>-layers/properties</p>
<p>-options settings (units, command aliases, line display settings, etc.)</p>
<p>-views and the construction plane</p>
<p><strong>Creating Curve Geometry</strong></p>
<p>-command prompt, coordinate input methods</p>
<p>-Reference Geometry: point, textdot, text</p>
<p>-Primitive Curves: line, polyline, rectangle, polygon, circle, arc, ellipse</p>
<p>-freeform curves:  curve, interpolated curve</p>
<p>-Curve modifiers: trim, split, intersect, divide, explode, join, fillet, chamfer, curve boolean, hatch</p>
<p>-Transformations: move, rotate (2d/3d), scale (3d/2d/1d), copy, array, array polar, mirror, group</p>
<p>-Workshop Tutorial #1: <em>developing curve geometry in plan</em></p>
<p><strong>Creating Surfaces and Solids</strong></p>
<p>-Primitives: plane, box, cylinder, cone, sphere, torus, 4 point surface</p>
<p>-Surfaces Derived from Curves: extrude, revolve, loft, sweep1, sweep2, pipe</p>
<p>-Curves on Surfaces: Intersect, project, extracting Isocurve</p>
<p>-Surface/Solid Modifiers: trim, split, boolean union, boolean subtraction, boolean intersection</p>
<p>-Workshop Tutorial #2: <em>developing 3d models from plan, section, elevation</em></p>
<p><strong>Other Useful Tools</strong></p>
<p>-generating high resolution screen captures</p>
<p>-generating 2d drawings from 3d views</p>
<p>-exporting to DWG, AI</p>
<p>-printing</p>
<p><strong>Downloads:</strong></p>
<p><a href="http://www.box.net/shared/x8ffg6ka6v">rhino workshop level 1 tutorial files</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalfutures.info/1/823 /feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>digital craft/Alex Roman: Exeter</title>
		<link>http://www.digitalfutures.info/1/digital-craftalex-roman-exeter /</link>
		<comments>http://www.digitalfutures.info/1/digital-craftalex-roman-exeter /#comments</comments>
		<pubDate>Thu, 07 Jan 2010 03:41:07 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Alex Roman]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[digital craft]]></category>
		<category><![CDATA[Exeter]]></category>
		<category><![CDATA[Premiere]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=780</guid>
		<description><![CDATA[
Screen-cast from Alex Roman that takes you through modeling, rendering ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/01/df-kahn-post001.jpg"><img class="aligncenter size-full wp-image-781" title="df-kahn-post001" src="http://www.digitalfutures.info/wp-content/uploads/2010/01/df-kahn-post001.jpg" alt="df-kahn-post001" width="550" height="309" /></a></p>
<p>Screen-cast from <a href="http://vimeo.com/user1337612">Alex Roman</a> that takes you through modeling, rendering and compositing in motion graphics (3dsmax, Vray, AfterEffects and Premiere.).  <span>&#8220;A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already built spaces.&#8221; </span>I am sure we will see many great things from him to come.</p>
<p>For more information on this project please visit <a rel="nofollow" href="http://www.thirdseventh.com/" target="_blank">thirdseventh.com/</a> + his <a href="http://vimeo.com/user1337612/videos">vimeo</a> page.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="549" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8217700&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="549" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=8217700&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>compositing breakdown</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="549" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8200251&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="549" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=8200251&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalfutures.info/1/digital-craftalex-roman-exeter /feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fundamentals of surface modeling</title>
		<link>http://www.digitalfutures.info/1/fundamentals-of-surface-modeling /</link>
		<comments>http://www.digitalfutures.info/1/fundamentals-of-surface-modeling /#comments</comments>
		<pubDate>Mon, 21 Sep 2009 04:24:47 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[angential continuity]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[Curvature]]></category>
		<category><![CDATA[Curvature continuity]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[form]]></category>
		<category><![CDATA[Positional]]></category>
		<category><![CDATA[Positional continuity]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[studies]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[Tangential]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=368</guid>
		<description><![CDATA[
We will be placing tutorials &#38; base files  for ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/8ContinuityTable-no-header.jpg"><img class="aligncenter size-full wp-image-365" title="8ContinuityTable-no-header" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/8ContinuityTable-no-header.jpg" alt="8ContinuityTable-no-header" width="468" height="328" /></a></p>
<div style="text-align: left;">We will be placing tutorials &amp; base files  for all <strong>7</strong> forms in the &#8220;<em>periodic table of form</em>&#8220;<strong> </strong>(located above)<strong> </strong>up on <strong><em>df</em></strong><em>. </em>The text below is an excerpt from the <a href="http://www.core77.com/blog/featured_items/a_periodic_table_of_form_the_secret_language_of_surface_and_meaning_in_product_design_by_gray_holland_12752.asp">core 77</a> article entitled<em> &#8220;</em>A Periodic Table of Form: the secret language of surface and meaning in product design&#8221;, by Gray Holland. It serves as a wonderful conceptual bootstrapping mechanism for our <a href="http://www.digitalfutures.info/1/rhino-bootcamp-level-i-workshop%20/">Rhino Boot-Camp Workshop 001</a>.</div>
<div style="text-align: left;">-</div>
<div style="text-align: left;">
<p><em>&#8220;If there is an empirical meaning behind form then, how does it manifest across the natural and into the man-made world? Going further with this notion, let&#8217;s deconstruct the meaning of form naturally, and then distill that meaning into some simplified geometric categories technically. In order to define these categories, I will ironically employ a three-level definition of surface continuity from the engineering CAD lexicon: <strong>Positional</strong>, <strong>Tangential</strong>, and <strong>Curvature </strong>continuities.</em></p>
<p><em>It&#8217;s useful to think of these three types as steps in a ladder, with each building on the definition of the last. <strong>Positional continuity [C<sup>0</sup> or G<sup>0</sup>]</strong> refers to the hard edge created when 2 surfaces intersect. <strong>Tangential continuity [C<sup>1</sup> or G<sup>1</sup>]</strong> is the next level, defined by a circular arc creating a relatively smooth transition between these surfaces. The quality of this transition is best visualized by a straight line drawn between two circles: the line&#8217;s only point of contact with each circle is tangential. This level of continuity is often described as a basic fillet in most solid modeling systems. Although smooth, there is a characteristic &#8220;break line&#8221; of tangency denoting where the circle meets the line.</em></p>
<p><em><strong>Curvature continuity [C<sup>2</sup> or G<sup>2</sup>]</strong> is a bit trickier to describe. Technically, it occurs when the rate of curvature between 2 continuous surfaces are the same. Visually, it is when one cannot tell when one surface ends and another begins. In the CAD world this is often referred to as </em><em>class A surfacing, and is the domain of surface-based modeling software like Alias, Rhino, and Catia. The primary benefit of Curvature&#8217;s quality is the ability to control smooth reflections across multiple surfaces, generating the elegant sculptural results necessary in the automotive industry. The technical renderings below illustrate these visual qualities better than any verbal description could. Please pay attention to the subtle differences, particularly the Tangential line marking the fillet&#8217;s point of contact with its adjacent surface, and how the reflections break there as well.&#8221; </em></p>
<p><em>-<br />
</em></p>
<p><em> </em>To read the rest of the article please go to <a href="http://www.core77.com/blog/featured_items/a_periodic_table_of_form_the_secret_language_of_surface_and_meaning_in_product_design_by_gray_holland_12752.asp">core 77 </a>.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://s3files.core77.com/blog/images/3surface.jpg" alt="3surface.jpg" width="468" height="351" /></p>
<p style="text-align: center;">Image via core77</p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/4tech.jpg"><img class="aligncenter size-full wp-image-367" title="4tech" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/4tech.jpg" alt="4tech" width="468" height="366" /></a></p>
<p style="text-align: center;">Image via core77</p>
<p>The periodic table of from was originally posted on <a href="http://www.core77.com/blog/featured_items/a_periodic_table_of_form_the_secret_language_of_surface_and_meaning_in_product_design_by_gray_holland_12752.asp">core 77 </a>.</p>
<p>Download the full size pdf of the table here&gt;&gt;&gt; <a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/PeriodicTable-Form2.pdf" target="_blank">PeriodicTable-Form</a></p>
<p><a href="../wp-content/uploads/2009/09/PeriodicTable-Form-1.pdf"></a></div>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalfutures.info/1/fundamentals-of-surface-modeling /feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sinusoidal wall of Eladio Dieste studies 001</title>
		<link>http://www.digitalfutures.info/1/sinusoidal-wall-of-eladio-dieste-studies-001 /</link>
		<comments>http://www.digitalfutures.info/1/sinusoidal-wall-of-eladio-dieste-studies-001 /#comments</comments>
		<pubDate>Tue, 15 Sep 2009 21:46:05 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[simulating]]></category>
		<category><![CDATA[theoretical]]></category>
		<category><![CDATA[brick]]></category>
		<category><![CDATA[COSMOSWorks]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[Eladio Dieste]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[sinusoidal]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[Stevens]]></category>
		<category><![CDATA[structure]]></category>
		<category><![CDATA[studies]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=226</guid>
		<description><![CDATA[

Based on the sinusoidal walls of Eladio Dieste, this study ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration01_05_06-600.jpg"><img class="aligncenter size-full wp-image-287" title="iteration01_05_06 600" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration01_05_06-600.jpg" alt="iteration01_05_06 600" /></a></p>
<p>Based on the sinusoidal walls of <strong>Eladio Dieste</strong>, this study aims to analyze and compare the benefits gained by creating walls (and other structures) with varying degrees of sinusoidal profiles.</p>
<p><strong>Background</strong><em> </em></p>
<p>The Church of Christ the Worker, located in Atlantida, Uraguay, was constructed between 1958 and 1960 from designs by architect/engineer Eladio Dieste.  The most striking feature of this church is the sinusoidal side walls — which are based on cosine waves mirrored across the center aisle, as shown in the schematic below.</p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232161673_792a6cc917_b.jpg"><img class="aligncenter size-full wp-image-299" title="2232161673_792a6cc917_b" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232161673_792a6cc917_b.jpg" alt="2232161673_792a6cc917_b" width="600" height="635" /></a></p>
<p><strong>Goal </strong></p>
<p>The goal of this ongoing study is to create models based off of these sinusoidal walls and to compare them under a variety of loading scenarios.  Comparing models with varying degrees of “curviness” — which is mathematically controlled by increasing/decreasing the amplitude of the cosine waves — will provide insight into why Dieste would choose to use walls of this type.  Such double-curved designs recur in his works, and as an engineer, he informed these decisions based, at least in part, on the advantages that these shapes provided with respect to loading.</p>
<p><strong>Description</strong><em> </em></p>
<p>I started this study by creating a small variety of shapes to “play around with” in SolidWorks.   Once I determined how I would proceed with the study, I went back and normalized all of the parameters so that valid comparisons could be drawn.  I first generated a surface by using two juxtaposed cosine waves as the top and bottom limits — the peaks of one cosine correlated with the troughs of the other, and vice-versa.  This surface was then thickened.  Six shapes were generated from this template — with cosine amplitudes of 0 (a flat, planar wall), 0.5, 1, 1.5, 2, and 2.5.  They are all 24 inches tall and slightly more than 25 inches wide (8 pi, to be exact, since each has a period of 2 pi repeated 4 times).</p>
<p>I then applied a fixed set of conditions using COSMOSWorks.  For each model, I applied three different sets of restraints and pressure loads, all with a fixed value of 10psi compression: (1) bottom fixed and loaded from the top, (2) bottom fixed and loaded from the sides, and (3) bottom fixed and loaded from the top and the sides.  For those familiar with the software, this is done with a basic static analysis, using PVC as the material.  Each design scenario produces five graphs: stress, strain, deformation, displacement, and factor of safety.  Due to the comparitive nature of these analyses, the graph of interest is that of the stress analysis.</p>
<p>As part of the ongoing study, with excellent feedback from several instructors and professionals, more loading scenarios will be included, including changing the restraints (i.e. “real life” wall restraints on all sides) and the directions of the pressure loads.  There will also be analyses of several more shapes based on Dieste’s designs, including those with simple extruded cosine profiles instead of juxtaposed ones, and with different materials.</p>
<p><strong>Completed Analysis Images</strong></p>
<p>As it exists now, there is already a fairly large set of images generated.  I caution you to note that the scale of each image is slightly different (”blue” on one graph is not necessarily equal to “blue” on another).  The usefulness of these graphs as images is that they provide insight into where the shapes experience the highest levels of stress — mechanically, these areas are where the structures are the weakest from a load-carrying perspective.  The basis of the comparison lies in looking at the maximum and minimum stress values for each iteration, which will be catalogued for comparison at a future date.</p>
<p>I will begin with the planar case, and work in increasing increments.  For all cases other than the planar one, I included screenshots of both sides of the models — because the shapes are based on cosines, there are more full peaks on one side than on the other, thus creating a “preference” for bending in that direction.  In each image, the green arrows indicate which portion is fixed, and the red arrows indicate on which face the pressure load is being applied.  Blue represents the lowest stress levels, green the intermediate stress levels, and red the highest stress levels, as per the scale on the right.  The scale is difficult to read at the required image resolution, but it varies for each model.</p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232160923_65c1a44b9a_b.jpg"><img class="aligncenter size-full wp-image-300" title="2232160923_65c1a44b9a_b" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232160923_65c1a44b9a_b.jpg" alt="2232160923_65c1a44b9a_b" width="600" height="486" /></a></p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232951568_f1f2f43780_b.jpg"><img class="aligncenter size-full wp-image-284" title="2232951568_f1f2f43780_b" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232951568_f1f2f43780_b.jpg" alt="2232951568_f1f2f43780_b" width="599" height="284" /></a></p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232950880_211fb52b12_b.jpg"><img class="aligncenter size-full wp-image-283" title="2232950880_211fb52b12_b" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232950880_211fb52b12_b.jpg" alt="2232950880_211fb52b12_b" width="600" height="566" /></a><strong><em>Iteration 1: Planar</em></strong></p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/2232950880_211fb52b12_b.jpg"></a><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration01_.jpg"><img class="aligncenter size-full wp-image-288" title="iteration01_" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration01_.jpg" alt="iteration01_" /></a></p>
<p><strong><em>Iteration 2: Amplitude of 0.5</em></strong></p>
<p><em><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration02_.jpg"><img class="aligncenter size-full wp-image-292" title="iteration02_" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration02_.jpg" alt="iteration02_" /></a><strong><br />
</strong></em></p>
<p><strong><em>Iteration 3: Amplitude of 1</em></strong></p>
<p><em><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration03_.jpg"><img class="aligncenter size-full wp-image-293" title="iteration03_" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration03_.jpg" alt="iteration03_" /></a><br />
</em></p>
<p><strong><em>Iteration 4: Amplitude of 1.5</em></strong></p>
<p><em><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration04_.jpg"><img class="aligncenter size-full wp-image-294" title="iteration04_" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration04_.jpg" alt="iteration04_" /></a><br />
</em></p>
<p><strong><em>Iteration 5: Amplitude of 2</em></strong></p>
<p><em><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration05_.jpg"><img class="aligncenter size-full wp-image-295" title="iteration05_" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration05_.jpg" alt="iteration05_" /></a></em></p>
<p><em><br />
</em></p>
<p><strong><em>Iteration 6: Amplitude of 2.5</em></strong></p>
<p><em><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration06_.jpg"><img class="aligncenter size-full wp-image-296" title="iteration06_" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/iteration06_.jpg" alt="iteration06_" /></a><br />
</em></p>
<p><em><br />
</em></p>
<p><strong>A Short Note</strong></p>
<p>You can already begin to see, just visually, the effect that adding curvature has on the stress distribution.  Rather than being evenly distributed throughout the body (as in the planar case), the curvature concentrates the stress in the central, neraly planar area of the body.  For example, under the third loading scenario (bottom fixed, pressure from the top and from the sides), the planar body experiences a max stress of 18.4 psi, whereas the most curved model (iteration 6) experiences a max stress of 347 psi under identical conditions.  The planar body has an average stress of 9.7 psi, whereas the curved body has an average stress of 62.3 psi.  However, the curved body also has more places wherein the stress is equal to or lower than that of the planar body, as confirmed by probe sampling of those areas.  Will planar surfaces hold up better than curved ones to loads on the largest faces?  Discovering these kinds of trade-offs are the end goal of these studies.</p>
<p>Study by Gerard Delatour II originally posted on <a href="http://www.core.form-ula.com/">core.form-ula</a> and was produced under the guidance of Neil Katz + Ajmal Aqtash in the <a href="http://www.core.form-ula.com/skyscraper-design-morphologies/">Stevens PAE Skyscraper Design</a> Studio</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalfutures.info/1/sinusoidal-wall-of-eladio-dieste-studies-001 /feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
