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	<title>digital futures &#187; Vray</title>
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	<link>http://www.digitalfutures.info</link>
	<description>digital futures</description>
	<lastBuildDate>Thu, 17 Nov 2011 18:53:23 +0000</lastBuildDate>
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			<item>
		<title>Vray Rendering for Rhino, Session 1</title>
		<link>http://www.digitalfutures.info/1/vray-rendering-for-rhino-session-1 /</link>
		<comments>http://www.digitalfutures.info/1/vray-rendering-for-rhino-session-1 /#comments</comments>
		<pubDate>Fri, 01 Apr 2011 19:56:41 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=1267</guid>
		<description><![CDATA[
Description- The workshop will serve as an introduction to rendering
with ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/11/HDRI-Environment.jpg"><img class="aligncenter size-full wp-image-1268" title="HDRI Environment" src="http://www.digitalfutures.info/wp-content/uploads/2010/11/HDRI-Environment.jpg" alt="HDRI Environment" width="640" height="480" /></a></p>
<p>Description- The workshop will serve as an introduction to rendering<br />
with V-Ray for Rhino 4. Topics covered will include configuring<br />
options/settings, lighting, basic materials and setting up of exterior<br />
scenes. Emphasis will be placed on revealing the basic fundamentals<br />
of the process of setting up renderings, to ensure successful results<br />
while rendering with V-Ray for Rhino.<br />
The Session 2 workshop (being held on Thursday, November 11) will<br />
cover detailed material creation, texturing, how to set up of interior<br />
scenes, and post production using Adobe Photoshop.</p>
<p>Location<br />
Room HHN 308<br />
Date + Time<br />
Thursday, November 4, 7-9PM<br />
Requirements<br />
Participants are required to bring a laptop with Rhino4(SR8) and<br />
V-Ray for Rhino Plug-In (v.01.05.29)</p>
<p><a title="Download Workshop Content" href="https://www.yousendit.com/download/ UFh2eEVRYTIwZ2xFQlE9PQ" target="_blank">click here to download workshop content</a></p>
<p><a href="http://wiki.mcneel.com/labs/rendererdevelopmentkit10#Anchor_MatEd">link to download the latest Rendering Updates from McNeel</a></p>
<p><a href="http://software.asgvis.com/index.php?option=com_content&amp;view=article&amp;id=295&amp;Itemid=199">link to download trial of vray for rhino</a></p>
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		</item>
		<item>
		<title>Resources: Rendering</title>
		<link>http://www.digitalfutures.info/1/resources-rendering /</link>
		<comments>http://www.digitalfutures.info/1/resources-rendering /#comments</comments>
		<pubDate>Mon, 07 Feb 2011 20:44:20 +0000</pubDate>
		<dc:creator>GLeMaire</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[Primer]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=1334</guid>
		<description><![CDATA[
ASGVIS/V-ray Resources

Main
Software Blog
YouTube Channel
Rhino Models and Materials _ Flying Architecture
Free ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2011/02/materials.jpg"><img class="aligncenter size-full wp-image-1342" title="materials" src="http://www.digitalfutures.info/wp-content/uploads/2011/02/materials.jpg" alt="materials" width="800" height="517" /></a></p>
<p>ASGVIS/V-ray Resources</p>
<ul>
<li><a href="http://software.asgvis.com/index.php?option=com_content&amp;view=frontpage&amp;Itemid=28">Main</a></li>
<li><a href="http://software.asgvis.com/index.php?option=com_myblog&amp;Itemid=625">Software Blog</a></li>
<li><a href="http://www.youtube.com/user/asgvis#p/p">YouTube Channel</a></li>
<li><a href="http://www.flyingarchitecture.com/">Rhino Models and Materials</a> _ Flying Architecture</li>
<li><a href="http://luzindirecta.luxisessentia.com/">Free Material Downloads</a> _ Luz Indirect</li>
</ul>
<p>Maxwell Resources</p>
<ul>
<li><a href="http://resources.maxwellrender.com/news_scripts.php?t=1">Material Downloads</a></li>
<li><a href="http://resources.maxwellrender.com/news_scripts.php?t=2">Sky Downloads</a></li>
<li><a href="http://think.maxwellrender.com/first10steps.php">Tutorials (Beginners)</a></li>
<li><a href="http://think.maxwellrender.com/tutorialsadvanced.php">Tutorials (Advanced)</a></li>
<li><a href="http://think.maxwellrender.com/courseslist.php">Courses</a></li>
</ul>
<p>Post Render Resources</p>
<ul>
<li><a href="http://vyonyx.com/category/down/cutout-people/">Cutout People</a> _ vyonyx</li>
<li><a href="http://all-silhouettes.com/common-people/">Common People</a> _ all silhouettes</li>
<li><a href="http://vyonyx.com/category/down/cutout-trees/">Cutout Trees</a> _ vyonyx</li>
<li><a href="http://vyonyx.com/category/down/references/">Background Images</a> _ vyonyx</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Vray Rendering for Rhino, Session 2</title>
		<link>http://www.digitalfutures.info/1/1303 /</link>
		<comments>http://www.digitalfutures.info/1/1303 /#comments</comments>
		<pubDate>Mon, 15 Nov 2010 22:53:22 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=1303</guid>
		<description><![CDATA[

Description- Topics covered will include:
Detailed material creation for plastics, metal, ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/11/cam1_lateAfternoon.jpg"><a href="http://www.digitalfutures.info/wp-content/uploads/2010/11/cam1_lateAfternoon.jpg"><img class="aligncenter size-full wp-image-1304" title="cam1_lateAfternoon" src="http://www.digitalfutures.info/wp-content/uploads/2010/11/cam1_lateAfternoon.jpg" alt="cam1_lateAfternoon" width="800" height="450" /></a><br />
</a></p>
<p>Description- Topics covered will include:</p>
<p>Detailed material creation for plastics, metal, ceramics and glass</p>
<p>Using texturing to create wood and stone</p>
<p>How to set up interior scenes under different lighting conditions</p>
<p>Vector line overlays for more stylized renderings</p>
<p>Post production using Adobe Photoshop.</p>
<p>Location Room HHN 308 Date + Time Monday, November 15, 7-9PM Requirements</p>
<p>Participants are required to bring a laptop with Rhino4(SR8) and V-Ray for Rhino Plug-In (v.01.05.29)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>VRay for Rhino Workshop, 2010.04.03</title>
		<link>http://www.digitalfutures.info/1/vray-for-rhino-workshop /</link>
		<comments>http://www.digitalfutures.info/1/vray-for-rhino-workshop /#comments</comments>
		<pubDate>Wed, 31 Mar 2010 01:22:25 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=1117</guid>
		<description><![CDATA[
Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
 
V-Ray Rendering ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/03/VrayWorkshopImage_small.jpg"><img class="aligncenter size-full wp-image-1119" title="VrayWorkshopImage_small" src="http://www.digitalfutures.info/wp-content/uploads/2010/03/VrayWorkshopImage_small.jpg" alt="VrayWorkshopImage_small" width="800" height="800" /></a></p>
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>V-Ray Rendering in Rhino 4</strong></p>
<p><strong>Location-</strong> HHN 308</p>
<p><strong>Date + Time- </strong>2010.04.03, 12:00-3:00pm</p>
<p><strong>Requirements- </strong>Participants are required to bring a laptop with the following software installed:</p>
<p><strong><em>Rhino 4.0 (SR7) </em>&amp;<em> V-Ray for Rhino Plug-In (v.</em>01.05.29), Photoshop CS3, Illustrator CS3</strong></p>
<p><strong> </strong></p>
<p><strong>Description- </strong>The workshop will serve as an introduction to rendering with the V-Ray rendering plug-in for Rhino 4.  Participants will be introduced to the concepts and techniques required to effectively set up, develop, and successfully render geometry in Rhino 4.  Topics covered will include modeling, lighting, configuring options/settings, and post processing.  Emphasis will be placed on developing quick, reliable results while rendering with V-Ray in Rhino 4.</p>
<p><strong>Workshop Outline:</strong></p>
<p><strong>User Interface, Navigation</strong></p>
<p>-loading plug-in</p>
<p>-accessing the V-Ray toolbar</p>
<p>-Material Editor</p>
<p>-Settings</p>
<p>-V-Ray Frame Buffer (VFB)</p>
<p><strong>Lighting</strong></p>
<p>-Basic Lighting Concepts: Direct and Indirect Lighting (Global Illumination or GI)</p>
<p>-Types of Light Objects in Rhino and how to add them to a scene</p>
<p>-Adjusting Light Properties and Physical Camera Properties</p>
<p><strong>Materials</strong></p>
<p>-Understanding the Material Editor</p>
<p>-Adjusting Color and Transparency</p>
<p>-Adding /adjusting reflectivity</p>
<p><strong>Rendering Settings</strong></p>
<p>-Overview, speed versus quality</p>
<p>-Settings, Output, Gamma Correction, and VFB channels</p>
<p>-Primary Rendering Engine: Irradiance Mapping, important settings and guidelines</p>
<p>-Secondary Rendering Engine: Light Cache, important settings and guidelines</p>
<p>-Saving Images and Channels</p>
<p><strong>Post Processing</strong></p>
<p>-Adjusting rendered images in Photoshop, Color Correction</p>
<p>-Overlaying vector drawings from Rhino on top of a rendered image using Illustrator.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>digital craft/Alex Roman: Exeter</title>
		<link>http://www.digitalfutures.info/1/digital-craftalex-roman-exeter /</link>
		<comments>http://www.digitalfutures.info/1/digital-craftalex-roman-exeter /#comments</comments>
		<pubDate>Thu, 07 Jan 2010 03:41:07 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Alex Roman]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[digital craft]]></category>
		<category><![CDATA[Exeter]]></category>
		<category><![CDATA[Premiere]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=780</guid>
		<description><![CDATA[
Screen-cast from Alex Roman that takes you through modeling, rendering ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/01/df-kahn-post001.jpg"><img class="aligncenter size-full wp-image-781" title="df-kahn-post001" src="http://www.digitalfutures.info/wp-content/uploads/2010/01/df-kahn-post001.jpg" alt="df-kahn-post001" width="550" height="309" /></a></p>
<p>Screen-cast from <a href="http://vimeo.com/user1337612">Alex Roman</a> that takes you through modeling, rendering and compositing in motion graphics (3dsmax, Vray, AfterEffects and Premiere.).  <span>&#8220;A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already built spaces.&#8221; </span>I am sure we will see many great things from him to come.</p>
<p>For more information on this project please visit <a rel="nofollow" href="http://www.thirdseventh.com/" target="_blank">thirdseventh.com/</a> + his <a href="http://vimeo.com/user1337612/videos">vimeo</a> page.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="549" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8217700&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="549" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=8217700&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>compositing breakdown</p>
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