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	<title>digital futures &#187; workshop</title>
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	<link>http://www.digitalfutures.info</link>
	<description>digital futures</description>
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		<title>VRay for Rhino Workshop, 2010.04.03</title>
		<link>http://www.digitalfutures.info/1/vray-for-rhino-workshop /</link>
		<comments>http://www.digitalfutures.info/1/vray-for-rhino-workshop /#comments</comments>
		<pubDate>Wed, 31 Mar 2010 01:22:25 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=1117</guid>
		<description><![CDATA[
Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
 
V-Ray Rendering ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/03/VrayWorkshopImage_small.jpg"><img class="aligncenter size-full wp-image-1119" title="VrayWorkshopImage_small" src="http://www.digitalfutures.info/wp-content/uploads/2010/03/VrayWorkshopImage_small.jpg" alt="VrayWorkshopImage_small" width="800" height="800" /></a></p>
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>V-Ray Rendering in Rhino 4</strong></p>
<p><strong>Location-</strong> HHN 308</p>
<p><strong>Date + Time- </strong>2010.04.03, 12:00-3:00pm</p>
<p><strong>Requirements- </strong>Participants are required to bring a laptop with the following software installed:</p>
<p><strong><em>Rhino 4.0 (SR7) </em>&amp;<em> V-Ray for Rhino Plug-In (v.</em>01.05.29), Photoshop CS3, Illustrator CS3</strong></p>
<p><strong> </strong></p>
<p><strong>Description- </strong>The workshop will serve as an introduction to rendering with the V-Ray rendering plug-in for Rhino 4.  Participants will be introduced to the concepts and techniques required to effectively set up, develop, and successfully render geometry in Rhino 4.  Topics covered will include modeling, lighting, configuring options/settings, and post processing.  Emphasis will be placed on developing quick, reliable results while rendering with V-Ray in Rhino 4.</p>
<p><strong>Workshop Outline:</strong></p>
<p><strong>User Interface, Navigation</strong></p>
<p>-loading plug-in</p>
<p>-accessing the V-Ray toolbar</p>
<p>-Material Editor</p>
<p>-Settings</p>
<p>-V-Ray Frame Buffer (VFB)</p>
<p><strong>Lighting</strong></p>
<p>-Basic Lighting Concepts: Direct and Indirect Lighting (Global Illumination or GI)</p>
<p>-Types of Light Objects in Rhino and how to add them to a scene</p>
<p>-Adjusting Light Properties and Physical Camera Properties</p>
<p><strong>Materials</strong></p>
<p>-Understanding the Material Editor</p>
<p>-Adjusting Color and Transparency</p>
<p>-Adding /adjusting reflectivity</p>
<p><strong>Rendering Settings</strong></p>
<p>-Overview, speed versus quality</p>
<p>-Settings, Output, Gamma Correction, and VFB channels</p>
<p>-Primary Rendering Engine: Irradiance Mapping, important settings and guidelines</p>
<p>-Secondary Rendering Engine: Light Cache, important settings and guidelines</p>
<p>-Saving Images and Channels</p>
<p><strong>Post Processing</strong></p>
<p>-Adjusting rendered images in Photoshop, Color Correction</p>
<p>-Overlaying vector drawings from Rhino on top of a rendered image using Illustrator.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revit Workshop Level 1</title>
		<link>http://www.digitalfutures.info/1/revit-workshop-level-1 /</link>
		<comments>http://www.digitalfutures.info/1/revit-workshop-level-1 /#comments</comments>
		<pubDate>Wed, 17 Feb 2010 06:07:58 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[simulating]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[Revit]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=856</guid>
		<description><![CDATA[This workshop will serve as a basic introduction to Autodesk Revit. It will cover the software history and will begin to open up how it is being used today in contemporary practices.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.digitalfutures.info/wp-content/uploads/2010/02/df_revit-workshop.jpg"><img class="size-full wp-image-858 aligncenter" title="df_revit-workshop" src="http://www.digitalfutures.info/wp-content/uploads/2010/02/df_revit-workshop.jpg" alt="df_revit-workshop" width="550" height="418" /></a></p>
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>Revit Workshop Level I</strong></p>
<p><strong>Location-</strong> Higging Hall Auditorium</p>
<p><strong>Date + Time- </strong>2010.02.20, 12-6pm (w/ a 30min break @ 2:45pm)</p>
<p><strong>Requirements- <span style="color: #ff00ff;">Participants are required to bring a laptop with <a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=3781831&amp;siteID=123112"><em>Revit </em></a>installed and an extension cord.</span></strong></p>
<p><strong>Description- </strong>This workshop will serve as a basic introduction to Autodesk Revit. It will cover the software history and will begin to open up how it is being used today in contemporary practices. This is geared for people that have little or no experience in <em>BIM</em> software and will serve as an introduction to some of the other <em>Building Information Modeling</em> courses that are available in the UG curriculum.</p>
<p><span style="color: #000000;"><strong>Conductor- </strong>Joseph Nocella</span></p>
<p><strong>About- </strong><strong>Autodesk Revit</strong> is <a title="Building Information Modeling" href="http://en.wikipedia.org/wiki/Building_Information_Modeling">Building Information Modeling</a> software for <a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a>, currently developed by <a title="Autodesk" href="http://en.wikipedia.org/wiki/Autodesk">Autodesk</a>, which allows the user to design with parametric modeling and drafting elements. Building Information Modeling is a <a title="Computer Aided Design" href="http://en.wikipedia.org/wiki/Computer_Aided_Design">Computer Aided Design</a> (<a title="CAD" href="http://en.wikipedia.org/wiki/CAD">CAD</a>) paradigm that allows for intelligent, 3D and parametric object-based design. In this way, Revit provides full bi-directional associativity. A change anywhere is a change everywhere, instantly, with no user interaction to manually update any view. A BIM model may contain the building&#8217;s full life cycle, from concept to construction to decommissioning. This is made possible by Revit&#8217;s underlying relational database architecture which its creators call the <em>parametric change engine</em>. (text via <a href="http://en.wikipedia.org/wiki/Main_Page">wikipedia</a>)</p>
<p><a href="http://images.autodesk.com/adsk/files/revit_architecture_2010_brochure.pdf"><img src="http://images.autodesk.com/adsk/s031/images/files/pdf.gif" alt="" /></a> <a href="http://images.autodesk.com/adsk/files/revit_architecture_2010_brochure.pdf">Brochure</a> (pdf &#8211; 3950Kb)</p>
<p><strong>Workshop Outline:</strong></p>
<p>I. Introduction</p>
<p>II. BIM- Definition</p>
<p>III. Advantages of Working in a BIM Environment</p>
<p>IV. Current State of the Profession</p>
<p>V. Technology at SOM</p>
<p>VI. A Tour of the Tool</p>
<p>VII. Workshop</p>
<p><strong><em>Workshop Files:</em></strong><a href="http://images.autodesk.com/adsk/files/revit_architecture_2010_brochure.pdf"></a></p>
<p><a href="http://www.box.net/shared/3dk3rh6h3m">intro_levels</a></p>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2010/02/CAD-background.dwg">CAD background</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rhino Workshop Level 2</title>
		<link>http://www.digitalfutures.info/1/rhino-workshop-level-2 /</link>
		<comments>http://www.digitalfutures.info/1/rhino-workshop-level-2 /#comments</comments>
		<pubDate>Tue, 16 Feb 2010 03:07:34 +0000</pubDate>
		<dc:creator>PVanHage</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[McNeel & Associates]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=844</guid>
		<description><![CDATA[
Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
 
Rhino Workshop ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.digitalfutures.info/wp-content/uploads/2010/02/Rhino-boot-campV1a2.jpg"><img class="size-full wp-image-850 aligncenter" title="Rhino-boot-campV1a2" src="http://www.digitalfutures.info/wp-content/uploads/2010/02/Rhino-boot-campV1a2.jpg" alt="Rhino-boot-campV1a2" width="551" height="318" /></a></p>
<p><strong>Digital Futures Workshop Series</strong></p>
<p><strong>Pratt Institute</strong></p>
<p><strong>School of Undergraduate Architecture</strong></p>
<p><strong> </strong></p>
<p><strong>Rhino Workshop Level II</strong></p>
<p><strong>Location-</strong> HHS 416</p>
<p><strong>Date + Time- </strong>2010.02.17, 7-10pm</p>
<p><strong>Requirements- </strong>Participants are required to bring a laptop with <em>Rhino 4.0 (SR7) </em>installed and an extension cord.</p>
<p><strong>Description- </strong>This workshop will serve as an intermediate lesson in developing surfaces in Rhino 4.  Participants will be exposed to differing approaches to generating surfaces with a focus on the particulars of continuity and curvature.  Topics covered will include lofting, sweeping, patching, creasing, and blending with in-depth tutorials on digital topography creation/manipulation and generating layouts for a laser cut site model.  Emphasis will be placed on creating a procedural understanding of generating and managing surfaces and polysurfaces in Rhino.</p>
<p><strong>Workshop Outline:</strong></p>
<p><strong>Curves and Curvature</strong></p>
<p>-quantifying continuity: Positional, Tangent, Curvature</p>
<p>-strategies to blend curves and surfaces</p>
<p>-analyzing curvature in 2d, 3d</p>
<p>-Workshop Tutorial 1: <em>Periodic Table of Form,</em></p>
<p><em>adapted from article by Gray Holland of Alchemy Labs</em></p>
<p><strong>Generating Site Topography</strong></p>
<p>-Importing/Tracing a site drawing</p>
<p>-Extracting Loft Curves to generate Surface</p>
<p>-Generate the surface, resolving issues/inconsistencies</p>
<p>-Adding Detail: Roads, Existing Buildings, Landscape Elements</p>
<p>-Workshop Tutorial #2: <em>Creating the digital site model</em></p>
<p><strong>Generating Content from a Digital Site Model</strong></p>
<p>-Generating a site drawing, the contour command</p>
<p>-Creating a laser file for a site model.</p>
<p>-Workshop Tutorial #3: <em>Creating Site drawings and laser files from a digital site model</em></p>
<p><strong><em>Workshop Files: </em></strong></p>
<p>Download: <a href="http://www.box.net/shared/nu45g2unut">Rhino Workshop Level 2 files.zip</a></p>
<p><em><br />
</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workshop : Maxwell Render Bootcamp V001</title>
		<link>http://www.digitalfutures.info/1/workshop-maxwell-render-bootcamp-v001 /</link>
		<comments>http://www.digitalfutures.info/1/workshop-maxwell-render-bootcamp-v001 /#comments</comments>
		<pubDate>Mon, 09 Nov 2009 05:41:56 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[richard sarrach]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=692</guid>
		<description><![CDATA[
Title- Basic lighting &#38; work-flow in Maxwell render
Conductor-  Richard Sarrach
Description- ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/11/Screen-shot-2009-11-08-at-10.40.36-PM.png"><img class="aligncenter size-full wp-image-693" title="Screen shot 2009-11-08 at 10.40.36 PM" src="http://www.digitalfutures.info/wp-content/uploads/2009/11/Screen-shot-2009-11-08-at-10.40.36-PM.png" alt="Screen shot 2009-11-08 at 10.40.36 PM" width="514" height="588" /></a><br />
<strong>Title</strong>- Basic lighting &amp; work-flow in Maxwell render</p>
<p><strong>Conductor</strong>-  Richard Sarrach</p>
<p><strong>Description</strong>- Workshop will cover work-flow and basic rendering in Maxwell. Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.</p>
<p><strong>Location</strong>- HHN 308 (TBD)</p>
<p><strong>Date + Time</strong>- 2009.11.09 (6:30-9:30pm)  Requirements- Participants are required to bring a laptop with the following software installed:</p>
<p><strong>Maxwell Render V1.7</strong> &gt;&gt;&gt; <a href="http://www.maxwellrender.com/mw2_demo_sec.php" target="_blank">TRIAL</a></p>
<p><strong>Workshop Base Files </strong>&gt;&gt;&gt; <a href="http://www.digitalfutures.info/wp-content/uploads/2009/11/df-workshop-maxwell-v001.rar">df workshop maxwell v001</a></p>
<p>Credits: Mihai Iliuta</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workshop : Lighting and Rendering in Brazil</title>
		<link>http://www.digitalfutures.info/1/workshop-brazil01 /</link>
		<comments>http://www.digitalfutures.info/1/workshop-brazil01 /#comments</comments>
		<pubDate>Tue, 27 Oct 2009 14:45:07 +0000</pubDate>
		<dc:creator>GAkos</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[McNeel]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=673</guid>
		<description><![CDATA[
Title- Lighting and Rendering in Brazil
Conductor- Brian James [McNeel] with ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/10/df-brazil-1.jpg"><img class="aligncenter size-full wp-image-676" title="df-brazil-1" src="http://www.digitalfutures.info/wp-content/uploads/2009/10/df-brazil-1.jpg" alt="df-brazil-1" width="575" height="537" /></a></p>
<p><strong>Title-</strong> Lighting and Rendering in Brazil</p>
<p><strong>Conductor-</strong> Brian James [McNeel] with Ronnie Parsons and Gil Akos</p>
<p><strong>Description-</strong> This workshop will serve as an introduction to Brazil for Rhino and will move towards intermediate techniques. Topics will include the Brazil plug-in interface, render settings, lighting, environments, occlusion, and general work-flows for designers.</p>
<p><strong>Location-</strong> HHN 308 (TBD)</p>
<p><strong>Date + Time-</strong> 2009.10.27(6-9pm)<br />
<strong><br />
Requirements-</strong> Participants are required to bring a laptop with the following software installed:</p>
<p><a title="rhino" href="http://www.rhino3d.com/index.htm" target="_blank">Rhino3D</a> | <a title="rhinoTrial" href="http://download.rhino3d.com/eval/?p=25" target="_blank">Trial</a></p>
<p><a title="brazil" href="http://brazil.mcneel.com/" target="_blank">Brazil for Rhino</a> | <a title="brazilTrial" href="http://brazil.mcneel.com/content/DownloadEval.aspx" target="_blank">Trial </a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop: An Introduction to MEL &amp; Expressions in Maya</title>
		<link>http://www.digitalfutures.info/1/workshop-an-introduction-to-mel-expressions-in-maya /</link>
		<comments>http://www.digitalfutures.info/1/workshop-an-introduction-to-mel-expressions-in-maya /#comments</comments>
		<pubDate>Tue, 13 Oct 2009 05:33:47 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Alex Loyer Hughes]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=636</guid>
		<description><![CDATA[
 
Title- An Introduction to MEL &#38; Expressions in Maya.
 



Conductor: Alex ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/10/df-maya-2.jpg"><img class="aligncenter size-full wp-image-635" title="df-maya-2" src="http://www.digitalfutures.info/wp-content/uploads/2009/10/df-maya-2.jpg" alt="df-maya-2" width="575" height="512" /></a></p>
<p><span style="font-family: Arial,Helvetica,sans-serif; font-size: 12px; color: #333333; line-height: 19px;"> </span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><strong style="font-weight: bold;">Title-</strong> An Introduction to MEL &amp; Expressions in Maya.</span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> </span></p>
<div style="word-wrap: break-word;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></p>
<div style="word-wrap: break-word;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></p>
<div style="margin: 0px;">
<div><strong>Conductor</strong>: Alex Loyer Hughes</div>
</div>
<p></span></span></div>
<p></span></div>
<p><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> </span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><strong style="font-weight: bold;">Description- </strong>This workshop will serve as an introduction to MEL (MAYA EMBEDDED LANGUAGE) and its use through the command line, script editor and expression editor.  Participants will be introduced to scripting logic within the Maya platform and how this logic can be harnessed to create geometrical complexity.  Topics covered will include interface and navigation within Maya, fundamentals of variables, attributes, custom attributes and expressions. Emphasis will be placed on understanding how to harness these tools and effectively implement them through a series of architecturally relevant modeling exercises.</span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><strong style="font-weight: bold;">Location-</strong> HHN 308 (TBD)</span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><strong style="font-weight: bold;">Date + Time- </strong>2009.11.02(6-9pm)<br />
</span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><strong style="font-weight: bold;">Requirements- </strong>Participants are required to bring a laptop with the following software installed:</span></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=13577897"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><em style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">Autodesk Maya 2009</em></span></a></p>
<p style="border-width: 0px; margin: 0px 0px 10px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline;"><span style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: inherit; font-size: small; font-family: Calibri; vertical-align: baseline;"><em style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;"><a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=13578047">Trial link</a><br />
</em></span></p>
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		<title>Maya SubD Workshop I: Follow-up</title>
		<link>http://www.digitalfutures.info/1/maya-subd-workshop-i-follow-up /</link>
		<comments>http://www.digitalfutures.info/1/maya-subd-workshop-i-follow-up /#comments</comments>
		<pubDate>Thu, 01 Oct 2009 03:51:05 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=451</guid>
		<description><![CDATA[
Digital Futures Workshop Series
Pratt Institute
School of Undergraduate Architecture
2009.09.28
Maya SubD Workshop ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/Screen-shot-2009-09-30-at-11.15.27-PM.png"><img class="aligncenter size-full wp-image-452" title="MSDW FU001" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/Screen-shot-2009-09-30-at-11.15.27-PM.png" alt="MSDW FU001" width="575" height="370" /></a></p>
<p><strong>Digital Futures Workshop Series</strong><br />
Pratt Institute<br />
School of Undergraduate Architecture<br />
2009.09.28<br />
<strong>Maya SubD Workshop I</strong></p>
<p><strong>Overview -</strong><br />
-Differences between Meshes and Nurbs<br />
-What subD’s are and why we use them<br />
-SubD surface Workflow(s)</p>
<p><strong>Modeling in Maya –</strong><br />
<strong>-Maya Basics</strong><br />
Configuring Interface and settings<br />
Navigating in Maya<br />
Icons, Drop down menu, hotbox, shortcut keys<br />
Tool Locations</p>
<p><strong>-Polygon mesh modeling</strong><br />
Mesh primitive creation<br />
Mesh editing &amp; modifiers</p>
<p><strong>-SubD modeling</strong><br />
SubD primitive creation<br />
Converting meshes to subD<br />
SubD editing &amp; modifiers</p>
<p><strong>Mesh modeling in Rhino3D &amp; Grasshopper-</strong></p>
<p><strong>-Rhino Mesh Basics</strong><br />
Configuring settings<br />
Mesh primitives<br />
Meshes from surfaces<br />
Mesh editing and modifiers<br />
Mesh mapping and deformers</p>
<p><strong>-Meshes in grasshopper</strong><br />
Translate a component into grasshopper<br />
Mapping a parametric mesh component to a surface.<br />
Applying Data from an Image</p>
<p><strong>-Preparing for Export</strong><br />
Unifying mesh normals<br />
Joining meshes and Welding<br />
Export selected as .OBJ</p>
<p><strong>Importing Files into Maya-</strong><br />
Importing .OBJ files<br />
Troubleshooting Geometry<br />
Exporting for rendering/3D printing</p>
<p><strong>Downloads:</strong></p>
<p><span style="color: #0000ff;">documents:</span></p>
<p><a href="http://www.box.net/shared/1yaer7kiyt" target="_blank">pdf</a></p>
<p><span style="color: #0000ff;">digital files:</span></p>
<p><a href="http://www.box.net/shared/ifaebr807h">rhino</a></p>
<p><a href="http://www.box.net/shared/ey9f0z0gde">obj</a></p>
<p><a href="http://www.box.net/shared/aflmipz13r" target="_blank">maya</a></p>
<p><a href="http://www.box.net/shared/fjtao0nru8">image maps</a></p>
<p><a href="http://www.box.net/shared/szkca338ru" target="_blank">grasshopper</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Maya SubD Workshop I</title>
		<link>http://www.digitalfutures.info/1/maya-subd-workshop-i /</link>
		<comments>http://www.digitalfutures.info/1/maya-subd-workshop-i /#comments</comments>
		<pubDate>Thu, 24 Sep 2009 05:19:03 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=420</guid>
		<description><![CDATA[


Title- Subdivision Surface Modeling  in Maya: techniques and workflow
Description- ...]]></description>
			<content:encoded><![CDATA[<div style="margin: 1ex;">
<div>
<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/digital-Futures_Working-with-subD.jpg"><img class="aligncenter size-full wp-image-421" title="digital-Futures_Working-with-subD" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/digital-Futures_Working-with-subD.jpg" alt="digital-Futures_Working-with-subD" width="575" height="288" /></a></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Title-</strong> Subdivision Surface Modeling  in Maya: techniques and workflow</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Description- </strong> The workshop will serve as an introduction to working with SubD surfaces  in Maya.  Participants will be introduced to the subdivision surface  modeling paradigm within Maya and how it relates to polygon mesh modeling.   Topics covered will include interface and navigation within Maya, fundamentals  of Mesh modeling, fundamentals of SubD modeling, as well as incorporating  content from Rhino3D and Grasshopper into a productive workflow.   Emphasis will be placed on understanding how to harness these tools  and effectively implement them through a series of architecturally relevant  modeling exercises.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Location-</strong> HHN 308</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Date + Time- </strong> 2009.09.28(7-10pm)<br />
</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Requirements- </strong> Participants are required to bring a laptop with the following software  installed:</span></p>
<p><span style="font-family: Calibri; font-size: small;"><em>Autodesk Maya 2009</em></span></p>
<p><span style="font-family: Calibri; font-size: small;"><em>Rhino3D (SR6)</em></span></p>
<p><span style="font-family: Calibri; font-size: small;"><em>Grasshopper (v0.6.0019)</em></span></div>
</div>
]]></content:encoded>
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		<item>
		<title>Grasshopper Scripting Level I workshop</title>
		<link>http://www.digitalfutures.info/1/grasshopper-scripting-level-i-workshop /</link>
		<comments>http://www.digitalfutures.info/1/grasshopper-scripting-level-i-workshop /#comments</comments>
		<pubDate>Mon, 21 Sep 2009 05:30:02 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Computation]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[pratt]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=400</guid>
		<description><![CDATA[
Description: Grasshopper Scripting Level I
Topics will include:
1. Vector Basics
2. Grasshopper ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/2009-09-21_0109_001-copy2.jpg"><img class="aligncenter size-full wp-image-404" title="2009-09-21_0109_001 copy2" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/2009-09-21_0109_001-copy2.jpg" alt="2009-09-21_0109_001 copy2" width="600" height="430" /></a></p>
<p><strong>Description:</strong> Grasshopper Scripting Level I</p>
<p>Topics will include:</p>
<p>1. Vector Basics<br />
2. Grasshopper Scripting Interface<br />
3. Coordinate System Mapping</p>
<p><strong>Location</strong>:<br />
Room HHS 416<br />
<strong>Date + Time</strong>:<br />
2009.09.22 (6-9PM)<br />
<strong>Requirements</strong>:<br />
Participants are required to bring a laptop with Rhino3D (SR6<br />
9-July-2009) and Grasshopper (v0.6.0019) preinstalled.</p>
<p>Rhino3d download:</p>
<p><a href="http://download.rhino3d.com/eval/?p=25">http://download.rhino3d.com/eval/?p=25</a></p>
<p>Grasshopper links:</p>
<ul>
<li><em><a href="http://en.wiki.mcneel.com/default.aspx/McNeel/Rhino4DotNetPlugIns.html" target="_blank">Grasshopper | Dot NET SDK</a></em></li>
<li><em><a href="http://groups.google.com/group/grasshopper3d/topics?hl=en&amp;gvc=2" target="_blank">Grasshopper | Forum</a></em></li>
<li><em><a href="http://en.wiki.mcneel.com/default.aspx/McNeel/ExplicitHistoryPluginMainPage.html" target="_blank">Grasshopper | MAIN</a></em></li>
<li><em><a href="http://en.wiki.mcneel.com/default.aspx/McNeel/GrassHopperGallery.html" target="_blank">Grasshopper | Scripting Tutorials</a></em></li>
<li><em><a href="http://www.liftarchitects.com/journal/2009/3/25/the-grasshopper-primer-second-edition.html" target="_blank">LIFT | Grasshopper Primer</a></em></li>
</ul>
]]></content:encoded>
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		<item>
		<title>Rhino Bootcamp Level I workshop</title>
		<link>http://www.digitalfutures.info/1/rhino-bootcamp-level-i-workshop /</link>
		<comments>http://www.digitalfutures.info/1/rhino-bootcamp-level-i-workshop /#comments</comments>
		<pubDate>Sun, 20 Sep 2009 22:29:10 +0000</pubDate>
		<dc:creator>RSarrach</dc:creator>
				<category><![CDATA[-]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[richard sarrach]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.digitalfutures.info/?p=360</guid>
		<description><![CDATA[
Description: In this introductory workshop we will cover basic surface ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/Rhino-boot-camp.jpg"><img class="aligncenter size-full wp-image-361" title="Rhino-boot-camp" src="http://www.digitalfutures.info/wp-content/uploads/2009/09/Rhino-boot-camp.jpg" alt="Rhino-boot-camp" width="600" height="347" /></a></p>
<p><strong>Description:</strong> In this introductory workshop we will cover basic surface modeling and discuss general modeling approaches relating specifically to Rhino 3D Software. Students will learn how to import 2D drawings, create/edit accurate free-form 3-D NURBS curves/surfaces and extract 2D information such as sections, elevations and screenshots.<br />
<strong><br />
Location</strong>:<br />
Room HHS 416</p>
<p><strong>Date + Time</strong>:<br />
2009.09.21 (6:30-9:30PM)</p>
<p><strong>Requirements</strong>:</p>
<p>Participants are required to bring a laptop with Rhino3D, Illustrator + Photoshop</p>
<p><strong>Rhino3d download:</strong></p>
<p><a href="http://download.rhino3d.com/eval/?p=25">http://download.rhino3d.com/eval/?p=25</a></p>
<p><span style="color: #000000;"><strong>Rhino3d base files:</strong></span></p>
<p><strong><a href="http://www.digitalfutures.info/wp-content/uploads/2009/09/df-rhino-workshop-base-file-092109.3dm.zip">df rhino workshop base file 092109.3dm</a><br />
</strong></p>
]]></content:encoded>
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